//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon Head Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon Head Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon Head Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon Head Iron
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.50 false LightningStrike checkVisible
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.70 false LightningStrike checkVisible
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.50 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.70 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.50 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.70 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.50 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.70 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true
					 tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
			tag SpecificSoundSet 0.95 false HorseHooves checkVisible
			tag SpecificSoundSet 0.55 false HorseHooves checkVisible 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible
					 tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible
					 tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible
					 tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible
					 tag SpecificSoundSet 0.12 false HorseDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible 
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}